WIP Ork Codex 4.5 (aka TKE's Homebrewz)

Stuff will be added to this on a relatively ad-hoc basis, as and when I get it typed up.

To open with, here is a list of units I plan for inclusion:

{HQ}

Warboss [MAKES NOBZ TROOPS]
Big Mek [MAKES DEFF DREAD TROOPS]
Kaptin Badrukk [FLASH GITZ]
Mad Dok Grotsnik [CYBORK BODS ALL ROUND!]
Ghazkhull [MEGA-NOBZ]
Nazdreg Ug Urdgrub [BURNAS]
Wazzdakka [BIKES]
Old Zogwort [MADBOYZ]
Weirdboy Warphead [MADBOYZ]

{ELITES}

Lootas
Nobz
Mega-Nobz
Kommandos
Burnas
Flash Gitz
Madboyz [WEIRDBOYZ EITHER GO HERE, AS SQUAD UPGRADE, OR OUTSIDE FOC]
Mekboyz [OUTSIDE FOC]

{TROOPS}

Slugga Boyz
Shoota Boyz
Gretchin Herd
Ard Boyz

[FAST ATTACK}

Bikes
Koptas
Buggies/Trakks
Stormboyz
Fighta-Bommer [Frankly, unsure about this one.  Every Codex seems to be getting a Flyer, but can orks slow down enough to take part in a smaller scale battle?]

{HEAVY SUPPORT}

Battlewagon [Also Dedicated Transport, possibly two different profiles and baselines?]
Looted Wagon
Deff Dread
Killa Kans
Tankbustas
Squiggoth [probably not necessary if F-B is included, but it'd be nice to have both]

{TRANSPORTS}
Trukk
Battlewagon

...As is typical for me with these sorts of things, I have 8 FoC entries already done, and several are going to remain the same as now, or with merely cosmetic changes.  Hopefully this will get finished before I lose interest and start something new, huh? *Looks at discarded Necron, Chaos, Dark Angel and Eldar homebrews nearby...*

Comments, input etc welcome - but bear in mind I have a clear creative vision for the way I want this to go, and so your opinions/suggestions/ideas may be disregarded completely.  :)  I *have* played Orks most of my life, on and off, so I know what I want from this at least as well as with anything else (Codex-wise.)

I aim to do updates roughly once a week until I am out of already written stuff.  Opinions on the switching around of Flash Gitz and Tankbustas, and of Badrukk being an HQ instead of an Upgrade Character, are particularly welcome.

Continuation: 12/4/11

[UNIT ENTRY]
{SHOOTA BOYZ}
Shoota Boyz.............................................6 points/model
WS BS S T W I A Ld Sv
   4   2   3  4 1  2  2 7  6+

Weapons: Shoota, Choppa.
Unit Size: 10-30
The unit can get Frag Stikkbombz for +1 point/model.
One model in every ten models can exchange their Shoota for one of the following:
Big Shoota - 8 points
Rokkit Launcha - 8 points

One model can be upgraded to a Nob for +10 points
A Nob can replace his Choppa with a Power Klaw for +20 points, and/or take Eavy Armour / a Bosspole for +5 points each.

Otherwise, exactly as the present Codex...

UPDATE 26/5/11


[UNIT ENTRY]
{SLUGGA BOYZ}
Sluggaa Boyz.............................................5 points/model
WS BS S T W I A Ld Sv
   4   2   3  4 1  2  2 7  6+

Weapons: Slugga, Choppa.
Unit Size: 10-30
The unit can get Frag Stikkbombz for +1 point/model.
One model in every ten models can exchange their Slugga for one of the following:
Big Shoota - 8 points
Burna - 12 points

One model can be upgraded to a Nob for +10 points
A Nob can replace his Choppa with a Power Klaw for +20 points, and/or take Eavy Armour / a Bosspole for +5 points each.

Otherwise, exactly as the present Codex...



[UNIT ENTRY]
{ARD BOYZ}
Ard Boyz.............................................11 points/model
WS BS S T W I A Ld Sv
   4   2   3  4 1  2  2 8  4+

Weapons: Shoota, Slugga, Choppa.
Unit Size: 10-20
The unit can get Frag Stikkbombz for +1 point/model.
One model in every ten models can exchange their Shoota for one of the following:
Big Shoota - 5 points
Rokkit Launcha - 8 points
Burna - 8 points

One model can be upgraded to a Nob for +6 points
A Nob can replace his Choppa with a Power Klaw for +10 points, and may take a Bosspole for +5 points each.

Same Special Rules as Boyz.

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Primarily, a blog to discuss the Games Workshop system Warhammer 40k, though not exclusively so. All GW IP used without permission, no challenge intended.

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