Mekanizd Orkses 2 fousand points...
HQ:
Warboss;
Stikkbombz, Mega Armour, Attack Squig, Cybork Body - 125
Big Mek;
Mek's Tools, Slugga, Burna, Kustom Force Field, Eavy Armour, Cybork Body, Attack Squig - 135
ELITES:
6 MegaNobz;
Mega Armour, Stikkbombz. Battlewagon: Red Paint Job, Grot Riggers, Deff Rolla, 2x Rokkit Launcha - 380
TROOPS:
6 MegaNobz;
Mega Armour, Stikkbombz. Battlewagon: Red Paint Job, Grot Riggers, Deff Rolla, 2x Rokkit Launcha - 380
10 Gretchin;
Grot Blasta, Runtherd: Grabba Stikk, Slugga, Squig Hound - 40
10 Gretchin;
Grot Blasta, Runtherd: Grabba Stikk, Slugga, Squig Hound - 40
12 Boyz;
Shootas, Nob: Power Klaw, Rokkit Launcha - 117
12 Boyz;
Shootas, Nob: Power Klaw, Rokkit Launcha - 117
12 Boyz;
Shootas, Nob: Power Klaw, Rokkit Launcha - 117
FAST ATTACK:
2 Deff Koptas;
Twin-linked Rokkit Launcha, Choppa, Buzzsaw - 140
2 Deff Koptas;
Twin-linked Rokkit Launcha, Choppa, Buzzsaw - 140
2 Deff Koptas;
Twin-linked Rokkit Launcha, Choppa, Buzzsaw - 140
HEAVY SUPPORT:
Looted Wagon;
Skorcha, Red Paint Job - 55
Looted Wagon;
Skorcha, Red Paint Job - 55
Looted Wagon;
Skorcha, Red Paint Job - 55
There we go, fully Mech'd up Orks. Half decent model count, holding squads for Objectives, good CC power, a splattering of Rokkits (10 a turn = 3/4 hits with t-l) and some nice anti-horde with Skorchas and a Burna. The problem is that Mech orks aren't great, and they need to be to compete well. Still, I reckon this is a decent Mech ork list. With 24" Scouting, hopefully Deff Koptas will get to CC any major threats before they get their chance to hurt the Boyz. Variant list coming soon, this IS only a first draft...
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