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Friday, 11 September 2009

McSquid Squidmc

This is my most recent tourney list. I saw what you wrote about small troop squads and its nice to see another person plays troops (at least in that sense) the same way. The question I ask myself about my list is how much I need the 6 plague marine squad but I cant really find anything that is better then 5 plague marines with 2 melta in a rhino with a combi melta that can score. After much play testing I moved from all 6 melta squads to 4 melta and 2 plasma and this feels a lot better as now my objective campers can have 24 inch range. I have found the vindicator to be a decent choice over a third obliterator squad as it can crack a land raider from 24 inches pretty good and ordnance makes them spread out and combos with lash and they are a good deal cheaper then a obliterator squad. Any changes you would do at 2k points?

Daemon Prince

Wings

Mark of Slannesh

Lash of Submission

155



Daemon Prince

Wings

Mark of Slannesh

Lash of Submission

155



Plague Marine (5)

Melta Gun (2)

Rhino

Combi Melta

180



Plague Marine (5)

Melta Gun (2)

Rhino

Combi Melta

180



Plague Marine (5)

Melta Gun (2)

Rhino

Combi Melta

180



Plague Marine (5)

Melta Gun (2)

Rhino

Combi Melta

180



Plague Marine (5)

Twin Linked Boltgun

Plasma Gun(2)

Rhino

185



Plague Marine (5)

Plasma Gun(2)

Rhino

Combi Plasma

190



Obliterators (3)

225



Obliterators (3)

225



Chaos Vindicator

Daemonic Possession

145



HQ 310

Troop 1095

Heavy 595

2000


Pretty solid, but there are several things I would recommend:
No CC element. Kharn?!!!!!!!!!!!!!!!!
6 Squads possibly overkill when 5 slightly larger squads more effective when the Rhinos die, and they will.
Warptime MoN Princes > LoS MoS Princes - more flexibilty, more utility against Mech, more likely to splat a Dreadnought.

I think I would tweak the list so I had 4 or 5 PM Rhino Squads with 7 men apiece, and a Fist. The extra Bolters are the extra a-i punch you can do with, and the Fists grant a versatility that is slightly lacking at the moment.

The Oblits have to provide all of the ranged fire here, which is something I'm not entirely comfy with, but is sadly a requirement of Chaos. I suppose, as highly as I do rate them, I find it hard to get over the fact that they're just Infantry in the end, and I once used a Deff Rolla to splat 2 of them, causing much hilarity, but only for me.

In the end, the list is good, but Chaos suffers more and more exponentially with every point above 1850.

:)

PS - Sorry it's taken so long to get this up - I thought my analysis would be longer and postponed until I had more time to devote to it, only to find it disappointingly short. Hopefully you can hit me with some feedback, and a dialogue can ensue. I know my other regular visitors are never shy with their opinions either. :p
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