HQ:
Master of the Forge - 120
Conversion Beamer
ELITES:
Dreadnought - 150
Multi-melta, Heavy Flamer, Drop Pod
Dreadnought - 150
Multi-melta, Heavy Flamer, Drop Pod
Dreadnought - 150
Multi-melta, Heavy Flamer, Drop Pod
TROOPS:
Tactical Squad - 140
Combi-melta, Razorback
Tactical Squad - 140
Combi-melta, Razorback
Tactical Squad - 140
Combi-melta, Razorback
Tactical Squad - 140
Combi-melta, Razorback
Scout Squad - xx
Sniper Rifles.
Scout Squad - xx
Bolters.
HEAVY SUPPORT:
Dreadnought - 125
2x Twin-linked Autocannons
Dreadnought - 125
2x Twin-linked Autocannons
Dreadnought - 125
2x Twin-linked Autocannons
TOTAL: 1750 POINTS
Obviously the Plodders advance from the back, supported by the Mech squads, who will race up if necessary in order to hit a melta shot in someone's face, or slap Kraks on their hull. The Podders will drop in and neutralise Land Raiders/Hammerheads/Fire Prisms and the like on Turn One. Bolter Scouts are flexible - in a Capture and Control Outflank is likely, as the opponent is likely to forget them, while Snipers sit on my own objective, possibly even GtG in order to get the 2+. MotF would likely join the Snipers. Horde lists are clearly no biggie for this army, only anti-tank potentially an issue, but with 3 Dreadnought Melta&CCWs, things should work out okay.
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