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Monday, 29 November 2010

Totally Fluffy World Eater List Two

Okay, well, continuing on from the previous post using Codex : Blood Angels to make a fluffy World Eater list, rather than the epic fail of the CSM 'Dex (and, again, ignoring the post-Skalathrax situation...) We are now going to explore possibilities for a Rhino-Rush WE list.  Now, the humble Rhino Rush hasn't really been very good since 3e.  It's time to try and give it a bit of a renaissance, no? So we need to try and make this list half-decent, too.  It will probably not be anything like top tier...but if it's better than a CSM list, them we're in business.



Of course, we will again be starting with the 'meat' of the list - the Troops.

10 Assault Marines

Now, as is usual with Assault-based lists, we don't really require Flamers, as we will be rolling buckets of dice in CC, and these guys carry Frags.  Instead, we need to boost what would, frankly, risk being mediocre anti-tank by concentrating there.

2 Meltaguns, and an Infernus pistol should do the job.

Now, a Power Fist sounds like a good plan, but I say thee nay.  Usually, we would, do to the terrible fear of Dreadnoughts.  On this occasion, we're going to try and work around that problem elsewhere.  Of course, Power Weapons would be nice, so we should bear them in mind.

For now, though, we'll just go with:

10 Assault Marines:
Meltagun, Meltagun, Infernus Pistol, Rhino - 275

So, we want three of these to begin with.  That takes us to 825, and leaves us a slight issue.  If we do that, we run out of Transport Capacity (as I, erringly, and unwittingly, did in the last list) and have no space for ICs.  That means we need MORE Rhino chassis, to take our HQ, and the inevitable Priests.  Wait...are the priests mandatory?  Well, no, actually.  We could take AstroBoy instead.  That would be interesting, no?  Not least because it frees up our Elite slots again...not altogether bad.  Sadly, this causes a problem of it's own, as it minimises the opportunity to have Shield covering all the many vehicles in the army, something we obviously would like to achieve.  Also, Astorath has a Jump Pack, prohibiting him riding in one of our transports, and thereby creating a logistical nightmare, where we have to provide a unit for him, without making a Deathstar list.  Then, we are also paying points for the ability to take multiple DC units, something we don't necessarily want to do.

His 50% Rage *IS* useful, though... :(

Tricky.

For now, let's see what we can try and achieve using him.

Fewer vehicles covered by Shield, means that we will want to make the opponent's Target Priority a seeming no-brainer.  In order to do that, we need something that is actually less of a threat than it appears.  For that, we want the ultimate (Blood) Red Herring - Death Company.  For 165 points we get 5 in a Rhino, with a Power Weapon.  Good enough to attract enemy fire?  Not really.  Well, an extra 15 point investment replaces that with a Thunder Hammer.  Or, how about we pay 10 more than that? 190 points, for a squad with a Fit *and* a Power Weapon.  In a Rhino.  I like that.  Three of those?  That doable?  Well, 3 of those is 570, + 825 + 220 for Astorath...1615.  Not awful. No Shield yet, so that's an issue.  No fire support either.  Let's do that next.

Predator - 70

Three Predators?  I know what you're thinking, I'm nuts.  Well, Riflemen would be great, but I'm not sure they wouldn't stand out too much.  Mass Rhino-hull armies like this benefit greatly from deploying behind their bigger buddies...well, their better armoured buddies, anyway.  AV13 with the 5+ (hopefully) from Shield is neat.  Especially when shooting the other, weaker vehicles is going to be a 4+ at WORST.  In addition, the lack of Sponsons keeps the cost down, allows tighter formation, and means there is never an issue with moving vs firing at full effect.  210 for those with the existing 1615 is only 1825.  That leaves plenty of points for that Librarian we wanted, to provide our Collar of Khorne.

In fact, it leaves enough points for:

Librarian:
Shield of Sanguinius, The Sanguine Sword - 100

and a Fast Attack Choice too -

Attack Bike:
Multi-Melta - 50

It was at this point I realised I'm an idiot, and didn't subtract the Transport discount the ASM get.  In either list.  Duh.  Having an extra 105 points, and the 25 I hadn't spent, changes the complexion of the list somewhat.  Like everyone else in the Heresy, WE did have Land Speeders, so perhaps we should see about replacing the inferior, if ostensibly more fluffy Attack Bike.  Yes, it would be worth pointing out that with FnP the Attack Bike is arguably superior.  Sadly, we can't really get the FnP in this first version.  Still, let's drop the Attack Bike, and take:

Land Speeder:
Heavy Bolter, Typhoon Missile Launcher - 90

Two of those.

That makes the list:

Astorath - 220

Librarian:
Shield of the Blood God, Daemon Weapon - 100

Assault Squad:
2 Meltaguns, Infernus Pistol, Rhino - 240

Assault Squad:
2 Meltaguns, Infernus Pistol, Rhino - 240

Assault Squad:
2 Meltaguns, Infernus Pistol, Rhino - 240

Death Company:
(5men) Power Weapon, Power Fist, Rhino - 190

Death Company:
(5men) Power Weapon, Power Fist, Rhino - 190

Death Company:
(5men) Power Weapon, Power Fist, Rhino - 190

Predator:
Autocannon - 70

Predator:
Autocannon - 70

Predator:
Autocannon - 70

Land Speeder:
Typhoon Missile Launcher, Heavy Bolter - 90

Land Speeder:
Typhoon Missile Launcher, Heavy Bolter - 90

Exactly 2k.  Not terrible, IMO.
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