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Hi Rick Andy has the following models...
2x Black Reach Captain
Terminator Chaplain with Combi-Melta
3 Tactical squads with Missile Launcher and Flamer
Sergeant with PF and Combi-Flamer
Sergeant with Powerfist
5 Sniper Scouts
Telion
10 Shooty Terminators
5 Assault Terminators
5 Sternguard with Combi-Meltas (1 has Powerfist)
Attack Bike with MM
3 Bikers
2 Black Reach Dreads
1 Ironclad Dread
2 Rhinos
2 Predators
Land Raider Crusader
Land Speeder with MM/HF
Drop Pod
WYSIWYG would be nice, but as you are probably aware is not essential. I've also got a couple of Rhino Chassis (inc 2 Las/Plas Razors) and another Pred if needed.
My list is:
CCS - 4 Meltaguns, Chimera ML/HF
Marbo
PCS - 4 Meltaguns, Chimera ML/HF
Infantry Squad - Autocannon, Chimera ML/HB, Hunter-Killer Missile
Infantry Squad - Autocannon, Chimera ML/HB
PCS - 4 Meltaguns, Chimera ML/HF
Infantry Squad - Autocannon, Chimera ML/HB
Infantry Squad - Autocannon, Chimera ML/HB
Manticore
Leman Russ - Hull Lascannon, Plasma Sponsons
Leman Russ - Hull Lascannon, Plasma Sponsons
Critique away! :)
My Reply:
Well, let's start with the solid. Those Tac Squads aren't perfect, because MMs are better than MLs, no question. All the same, could be much, much worse, because I still sometimes see people put Heavy Bolters in Tactical Squads, and that is virtually inexcusable. :(
Telion and Snipers is great stuff too.
I assume the Preds are the Dakka variety, which is fantastic (well, for its points) and AoBR Dreads are neato too. (Did I really just retype neato? I have no idea why I used it first time...???)
So, let's start with these elements:
Scouts: Telion, 3 Snipers, Missile Launcher Scout - 135
Tac Squad: ML, Flamer, Rhino - 205
Tac Squad: ML, Flamer, Rhino - 205
Dreadnought: Multi-Melta - 105
Dread: MM - 105
Predator: Heavy Bolters - 85
Predator: Heavy Bolters - 85
So far we've spent 925 points, and have a pretty solid core. We still need an HQ, of course, and some more anti-tank. Ideally, we'd add Land Speeders. Sadly, this doesn't really seem to be an option. :( Since Q-Con is next weekend, the chances of you getting them built etc are incredibly slim. My next choice would actually be Rifleman Dreads, but, again, modelling concerns probably make this too tall an order. :(
I assume the AST have TH/SS, not Lightning Claws? I hope so anyway...lol
With that in mind, the options come down to a single Rock, with them in a LRC (slightly too expensive, requires trimming - and it is inherently fragile. Tau, for instance, would own your face.) ... or we go with :
Land Speeder: M, HF - 70
Attack Bike: MM - 50
5 Sternguard: Combi-Meltas, Drop Pod - 185
And we still need an HQ... :-/
Well, with having spent 1230, we have 270, more than we could possibly spend! In that case, the best HQ to take is the MotF with Conversion Beamer, to camp with the Scouts. If that isn't possible, then take a Terminator, call him a Librarian, give him Null Zone, Vortex, and a Storm Shield. Sit him with the Scouts, because no-one will advance towards them too confidently. He costs 140 points, so if we drop a Tac Squad (205) we can take 2 5-man ones with Las/Plas Razors! ;-)
That makes the list:
Librarian: Null Zone, Vortex of Doom, TDA, Storm Shield - 140
5 Sternguard: Combi-Meltas, Drop Pod - 185
Dreadnought: Multi-Melta - 105
Dreadnought: Multi-Melta - 105
Scouts: Telion, 3 Snipers, Missile Launcher Scout - 135
Tac Squad: ML, Flamer, Rhino - 205
Tac Squad: Razorback [Las/Plas] - 165
Tac Squad: Razorback [Las/Plas] - 165
Land Speeder: MM/HF - 70
Attack Bike: MM - 50
Predator: Heavy Bolters - 85
Predator: Heavy Bolters - 85
TOTAL: 1495
Swish, no? You could also all Melta Bombs to the 10-man Tacs, or something...maybe a Dozer for their Rhino? May as well. Could ofc be better, but working with limited resources. :p
Will return to yours Chris, after your drubbing is administered this afternoon - but, initially...
You have your primary ranged anti-tank in 4 single Auto bunkers, and the Manticore. Now, while the latter is somewhat reliable, it's Blasts, and thereby MUCH better employed against infantry. The former...well, not the hardest to Shake or Stun. Moving towards Objectives also precludes you firing, so that's bad. lol
The other anti-tank is the fairly reliable forward element of multiple-Meltas, but you tend to play these in a more defensive, counter-attacking fashion, and I'm never convinced that being more decisive wouldn't carry the day much faster and better. :p
Finally, the Russes. Ugh. I think this points level really highlights their inefficiency even better - although at least Plasma Sponsons are the best choice, granting some measure of duality (sort of) and boosting otherwise potentially questionable anti-infantry firepower. That said, I think the Exterminator (if that's the Autocannon one) would probably be a better fit - it's very difficult to destroy or even Shake at range, and so keeps pumping fire downfield all game, screening the Manticore just as well as the regular, and giving you a more solid anti AV-11 platform.
:)
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