Sunday, 6 November 2011

Necrons...

So, I've read the Necron Codex, although I'd much rather read it through again and begin to play about trying to write some lists before I make any sort of verdict.

There's plenty of scary-ass stuff, and certainly some things I feel I will have to adapt for...but that depends on whether or not lists with them in are truly viable.

Triarch Stalkers, for once, are something I think GW should have had a model ready for, even if a prototype was photographed in the Codex colour section, just to help protect their IP.

Playing Blood Angels now does look like a little bit of a pain, if all these perma-Night Fighting things turn out to be worthwhile...but with Fast vehicles I can get close enough to largely make up for Searchlights I suppose.

Warriors and Immortals being laid out the way they are is fantastic, having a base cost and then extra for more guys is just more elegant than the alternative in the Kelly-Dexes.

Oh, and I just want to claim the credit for naming the all Night Scythe-mounted list.  It should be called Scare-Cav.  Cos it's Air-Cav, and scary, cos they're the mechanical visage of death.  No?  Silence, I have decreed it. :p

Not sure it'll be much more Competitive, but I'm going to give it a shot, list-wise, see what I can come up with.
If only I knew anyone with enough mixed Flyers to proxy, nevermind that of course no-one I know owns whatever number of the real thing I can squeeze into 2k...(Nobody I know owns ANY of course, but still...)

Excelsior!

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Thoughts on the Necrons, stand-out units or combinations etc as always very welcome.  Just finding out how many of my readers have been tempted by the Deathless Ones would be great to know, we Children of the Stars apparently have sketchy and oft-contradictory records on your approximate numbers and force disposition...;-)

20 comments:

Abakus said...

I'm curious. As someone without a copy of the 'dex, what do you mean by this:

"Warriors and Immortals being laid out the way they are is fantastic, having a base cost and then extra for more guys is just more elegant than the alternative in the Kelly-Dexes."

As someone with a raging [censored] for the dark eldar codex, I'm not sure what you mean ;)

Von said...

Consider me found out.

That is not dead which can eternal lie... and my interest in 40K has been lying for a while now, prone and inert 'neath a torrent of good Codices for armies I'm not interested in and bad ones for armies I *am* interested in.

The Necrons seem decent enough. I'll be borrowing some off a mate to give them a trial run before I go mad and buy everything, but I've looked at the book and not been horrified at what I saw.

Death Korps of War said...

hmmm, you seem to forget i bought 6 valkyries when the codex came out, and converted 2 to vendettas, and 1 to a Vulture...lol. and I still have 2 or 3 vendettas to get....but thats besides the point.

Widthofacircle said...

I looked and saw something that wasn't horrendous that was xenos.

But, they aren't elves, so I will stick with Scyrah and everblight for the time being.

DK said...

The Codex is... crap. Any one looking to buy some necrons?

Anonymous said...

Dk - people say this about every new codex... I read people saying it about Guard, Grey Knights and people still say it about Dark Eldar.... give the codex 2 or 3 months for the nasty combinations to come out.

Kraggi said...

I think the codex will take some time to get playing right, but its a positive change for the Necrons. Some of the options are amazing, some just downright funny (so want to see Gauss trying to pentrate a Landraider).

Its not as overpowered as the Grey Knight codex, but it is totally different.

TheKing Elessar said...

@Abakus - I much prefer the stricter strictures (heh, say THAT 10 times fast...) of 'Pay x, get y models, pay z for each additional, up to n' to the 'pay x each for between y and z models' of Wolves, Orks, Eldar and DE. And Nids, tbf.

@Von - how do you see the Troops though? I fear, my excitement, and indeed perhaps trepidation, has waned.

@DKoW - Indeed, I thought you had 5 total. I would like to have at least 8 flyers in the list, to make it viable.

@WoaC - Hah, time will tell. ;)

@DK - Please elaborate, although I'm having revised thoughts myself.

@Embolden - Most of those people are idiots though. No-one with any wit decries IG, as they are the most versatile book of all. As for it taking time for nasty comboes to arise though, I disagree. They are always there, they simply need practice to hone, but they can be spotted at any time. :)

Death Korps of War said...

Well, just 3 more and i shall have 8. Of all your mates, i am most likely to get 8 flyers onto the table. Did once in an Apoc game....but thats Apoc.

Infact, i have revised my main Guard list to have 3 Vendettas. And if i got rid of Carapace on my vet squads in my airborne list, i could easily get a 5th vendetta into the list, making 8 flyers.

However, you could easily get someone with a stormraven or 2 to give it to you for a lend and use my flyers at the same time. you have no such worrys about proxying as most people you know...lol

Oh, and heres a question for you. In a Guard foot list, what would you say to 15 lascannons, 15 Autocannons, and 12 Mortors?

TheKing Elessar said...

I'd say - how do you expect to trace LoS? :p

lol.

Sounds interesting, mail me a full list, and we'll discuss it tomorrow, barring an unforeseen complication (finishing work earlier to try and get to Slayers)

Oh, and I got 9. ;)

DK said...

This is the Quick Review I did (taking some liberties, but most of it not too sarcastic):

Uggg.

I am very Disappointed with this heap of crap that everyone is calling a codex. I have been playing with a crappy codex for ever, and now it is ... even worse? Well, I am not sure about that, but it is garbage. They nerfed all the models that I own (warriors, Destroyers, Monolith...) And introduced new, beautiful, but really crappy units.

Ok. First. What is the point of Immortals hat cant move and shoot effectively? So now, when i am running away from assault (which you will have to!) I don't get any shots over 12 inched. SMART! Warriors are cheaper, but WAY fragile, and still will whither to a squad of charging fire warriors (an exaggeration i know, but really!? REALLY?)

And GW's website claim that Necrons will have devastating assault units... bla bla bla... WRONG! The wraiths don't have Reanimation, the scarabs no longer can turbo boost for the save and to get in position (and don't ignore terrain), and the C'tan don't ignore all saves. The cool new units Mat ward tactlessly
inserted are cool, but garbage never the less. The close combat ones are SLOW, in ever since of the word. They can not get access to the assault tanks (open top, not proper assault tanks), and they have the reflexes of a dead sloth. What have they been doing these last 45 million years? I promise agility training they were not. They will fold to any half decent assault unit, and will be held up by grey-hunters. They are as much points as a terminator, have worse save, worse weapons, fewer attacks, and will strike in combat just before the big bang reverses its self. Assault unit my posterior.

The shooty option for these guys is just as dumb. Jump Infantry with single shot six inch guns! but if they do not wipe out the heavy weapons teams they shoot at (and they will not unless you take ten of them, for the points equivalent of 10 terminators) then the heavy weapons team will assault you (from 6 inches away remember) and sweep you in combat (good by Reanimation). Well maybe a heavy weapons squad wouldn't, but a pathfinder team or some guardians would finish you off.

Keep in mind there cost as much as a terminator!

DK said...

The Fast attack is garbage too. the Destroyers are not marine killers, but they were before. I will take volume of S6 shots over less S5 shots (that kill Aromr 3) Any day. Now the can't penetrate a razor back ("buy more razorbacks"- GW). the access to the Heavy Gauss cannon is nice, but it makes the squad split into things that are wasting low strength shots on big things, or losing shots on infantry. If all of them could take the big gun, they would be good, but if you take only three of them with the heavy cannon, and none with the regular cannon, the squad is wiped to easily, and no Reanimation. Garbage. Oh, and Jump infantry? thanks for making them a little less versatile.

Tomb blades seem ok, but give them T5! they are freaking necrons! They cost 1.5 times their original cost to give them the blast weapon, and then for a stupid amount of points, you can give them a 3+ Again! NECRONS!

*I faces palmed so many times while reading this codex my whole forehead is bruised, and writing this is making it worse*

Annihilation barge? Can only kill infantry, and low armor infantry. Cheap, but Garbage (cool model though).

Doomsday Arc? Way expensive. Who would rather have a Leman Russ? this guy. And for way few points. iI isn't even fast. Give me a break.

The two Cylon raider ships? (Yes, that is what they are) Well, they look cool and are fast. When I was reading these I was like "Yay, not open topped!" But then I realized that the had no quantum shielding, si would just die like a rhino turn 1. Was of points and really pricey. Same as the dooms day arc.

DK said...

Monolith. heap of scrap without the old Living metal. It only has short range guns. What else is short range? oh yeah, melta. And Melta is a heck of a lot quicker. Hope it is recyclable... It used to be the lynch pin that kept your army alive. Not it has none of that. It is garbage (seeing a trend)

the Tomb spider's replacement is a pass. About the same. Not as good of a magic defense as the pariahs were though. Only really good if you are spamming Scarabs. Which are too slow and not survivable enough to really use their bomb new power to destry tanks. If they could assault off the deep strike, or if your opponent had to move the tanks towards them... Well though out Mr Ward.

Flayed ones are stupid. Yeah, they throw out a lot of (non rending) attacks, but they will do it at I2. So you will have already lost combat by then. This is a speed bump unit at best. Better to just use warriors. they at least will take something down in the shooting phase before they are run down in combat.

The stalker sounds great, but is expensive and slow. Too slow to get in double pen range. And it costs as much as a Leman Russ, but is slower, weaker, and has a less versatile gun. This seems like a theme...

The only good things about this book are the HQs. Unlike all the other book in 5 ed, this one cant tweak the force org. So Balls. But it can put mini necron lords in all your squads. I hope people do not go for all the CC upgrades, because you will lose combat by one less and still get swept. Focus on the shooting. The Difficult terrain one in combo with the C'Tan Shard that makes everything Difficult into dangerous. Force lots of test. Also, the solar flare could save your but from a turn 7 barrage to wipe you off n objective. The wording is a little vague though, on how many pieces of wargear you can take per court, and I am afraid that you will only get one of each wargear per court when the FAQ makes this book even worse. Oh, you can also get The personal teleporters, but you can not escape combat any more.

The other HQs are cool, but will not redeem this book. They try to create synergy among the units, but they still suck. In order to get the synergy you have to devote you whole list to it, and then you are one dimensional. I am Really bummed (as I am sure you can tell). I hope my local gamers will let me continue to use my nine year old codex. I feel dirty (not in a good way) reading this one. I am Glad I have not opend my boxes of guys, as i will be returning them tomorrow (the day they come out :) ).

It is Late here now, and I might write more tomorrow, but I am going to go Cry Myself to sleep, and dream of a day when my beloved Necrons will get a new new codex.

Anonymous said...

@TKE that's what I was on about, as all the units are there, written in black and white, but we have to play test combos etc to get the codex to work to it's best.

Like how best to use the night fight wargear in combo with the death ray ark thingy (sorry don't have the codex yet...) which is only AV11 which has an 12" range then 3d6, but has the potential to be a death star killer, double tapping TWC, Mega Nobz etc etc.

Death Korps of War said...

With great difficulty my boy. With great difficulty....lol

Just sent the list.

9 flyers? or Eldar Tanks? Because in the grand scheme of things, barring fluff, they arent flyers.
Otherwise, why would you want to borrow flyers???? lol

Kraggi said...

I think that the Necron codex is gonna take some work to find effective lists, but I am sure they are in there. It might not be the point click insta win that everyone believes Grey Knights are, but then again I actually prefer to work for my wins. The models look nice and the first couple of games I play will be using the old models I have and nothing new, just to see what the final result is and where I need to tweak the models.
Yes the Monolith is vulnerable to Melta... but they didnt make it cost more and take away that special rule at least. Its just as vulnerable to melta as the Landraider and is cheaper and different!
I debated a close combat army for the Crons but I dont see it working so will just have to make do with the overwhelming firepower that I can bring to the table, and yes in the current meta of Mech Gauss is still awesome.
The biggest problem with the old codex was the phase out rule as plenty of well played necron armies did well until they were phased out, if the phase out didnt happen they had won. I think these guys will be ok, it just gonna take some hard work n elbow grease!

Death Korps of War said...

and DK.....Not all books can 'tweak' the FOC. Cruddace is the main culprit for these codexes though.

No Character in the Guard Codex can make Elites or FA things troops, despite the total need for it.
I mean i would have loved it if i could take Storm Troopers, or Rough Riders as troops choices, but no.

So far as i've heard, the Sisters dont haav FOC changing people either (another Cruddace written codex) andf i think im right in saying the Tyranid dex cant either (yet again written by Cruddace).

So that arguement is completely blown out tof the water.

Death Korps of War said...

hell, i would even love it if Leman Russes, or just Pask's squadron can be troops choices. But I seriously doubt that would ever happen, despite the fact that the Guiard can, and do, take Armoured Regiments into combat with no Infantry support within the regiment.

DK said...

Yeah, so not all codexes can tweak FOC. And, using the Royal court (which is a glimmer of hope in a huge abyss) you can augment squads and be tricky.

I was just making an example, b/c Dark eldar, orks, SM, BA, GK all can. And all have CHEAP transports for them (IG and SW included here). Yeah nids don't, and they are kind of hamstrung for it.

And I loved third Ed, when chapter approved Ace tanks were leading Leman Russes into Battle... sigh, good times.

And you know sisters were thrown under the bus. They got worse with their little update. Way worse. I guess they were not "marine enough" for WG...

TheKing Elessar said...

Heh. See update, with a new list, above.

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