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Monday, 7 November 2011

So, initial Necron Scare-Cav list...

As usual, I'm going to go for a 2k list here, and try to write something that doesn't make me bemoan the obvious deficiencies of the Necron Troops section.  Wuzzat? Wolf Guard make them viable? Yeah...maybe.  We'll see.  Anyway, I start with Troops, cos I figure this is where I get the 'numbers' with the guns coming in later.



The Deathless
5 Immortals:
Nightscythe - 185

The Awoken

5 Immortals:
Nightscythe - 185

The Harbingers

5 Immortals:
Nightscythe - 185

The Eternal

5 Immortals:
Nightscythe - 185

The Time-Eaters

5 Immortals:
Nightscythe - 185

The Patience

5 Immortals:
Nightscythe - 185


So, 30 Immortals, with their very meh anti-personnel that is great at shooting Marines (yay, ~7 hits, ~5 wounds, 2 kills? What a great unit.../sarcasm) and 6 rather funky flyers that can give themselves Cover T1 if you go first, or T2 if forced to Reserve the army, and deliver a shit-ton of 24" range S7 shots that just might Glance things to death if you're lucky.  More likely, you merely suppress things, and prevent them firing back, unless they disembark and shoot you out before your awesome retaliation.  Ugh.  I feel dirty even being sarcastically impressed by this crock of shit.  Heavy Support, before I slit downwards (not attention-seeking, just trying to end it...)

There it is, the Doom Scythe! Yes!  Our very own Moon Knight wannabees craft!  let's have 3 - they've no options, so no time-wasting.  We've now spent 1635, so hopefully we can still get something good in the army.  Granted - the Death Ray is actually mightily impressive, and will cause carnage if you can deliver them, and get the shots off.  With Living Metal, that should definitely happen more often than not, you just have to keep your not-exactly-tough craft alive, and avoid Weapon Destroyed/Immobilised results...which isn't harder than with a Rhino, because you aren't Open-Topped, and we all know that without firing AP1 into things, they have a tendency to survive more than we might like.

Still, our eggs are very much basketed in this list - only the Heavy Support really possesses a killer blow, and it's devastatingly short-ranged.

Plus, with 365 points to spend (one for every day of the year! [I dunno why I typed that either.  Even more bewilderingly, I'm not deleting it, I'm editorializing on it.  I think my faculties are addled...]) we are yet to take any HQ choice.  Well, what do we want?  Warscythes? Combat prowess? To add a Warscythe-Lord to every Troops choice?  Well...yeah, actually, that'd go a loooooong way to arrest these deficiencies.  Alas!  I doubt that's affordable.  Let's consider.  We have anti-infantry aplenty, albeit not the best.  We have little or no combat ability, but who gives a shit, combat is crap in 40k anyway.  We have some close range anti-tank.  What would be REALLY nice, would be some ranged aspect to the list, to divert attention from the 9 36" move vehicles that hit you T2.

SO, we're choosing between Anraykyr's Tachyon Arrow (no Deflector Dish to recalibrate and protect yourself now!!) a regular Overlord with the same, or Robot Creed.  The Traveller is really only an option for his ability to turn a Razorback, Vendetta, Ravager or AutoLas on its brethren, if he gets close enough and lives...but that seems unlikely.  Orikan then?  Well, actually, that's a good shout.  His ability "Temporal Snares" would be QUITE the battering to a Mech list that had no Dozer Blades, and was forced to reposition to deal with the horrendous speed and maneuverability of an army of Flyers.  Plus, he doesn't have to be on the table for it to take effect. I think he's worth a shout, in fact, so let's go with that.

Neatly, too, he leaves us 200 bones - just enough for Triarch Praetorians!! Or...instead...a useful unit.

We could take a trio of lonely Heavy Destroyers, with the intent of plopping 3 Lascannon shots into things a turn, but that's pretty crap without any other ranged units, and I don't care that they're T5, they have 1W and a 3+.  They are difficult to justify at the best of times at their exorbitant cost.  If I could get Tomb Blades 10 point Warscythes, I'd have a swarm of those, and a physical response to such an option in my downstairs, but sadly not.

Well, if we cannot add adequate ranged support (really, we can't) then we should go for something that helps the rest of the army do what it must.  Three units of 4 Scarab Bases it is then.  Yup, that's right.  20A hitting on 4+ against most of your armour, and thereby taking it down by 5 points on the charge, all round. Don't move it? Prepare to lose it. Too dangerous to allow it to happen? Why, what are you shooting at my Beast Swarms instead of my Cybermen-carrying Cylon craft?  Oh, ok, go right ahead - my 5+ save will protect me.  I'm kidding, it won't.   I care.

The list, then?

The Bringer of Darkness, the Destroyer of Worlds, the Oncoming Storm 
Orikan the Diviner - 165


The Deathless
5 Immortals:
Nightscythe - 185
The Awoken
5 Immortals:
Nightscythe - 185
The Harbingers
5 Immortals:
Nightscythe - 185
The Eternal
5 Immortals:
Nightscythe - 185
The Time-Eaters
5 Immortals:
Nightscythe - 185
The Patience
5 Immortals:
Nightscythe - 185

Silence
Doom Scythe - 175
Saturninity
Doom Scythe - 175
Stillness
Doom Scythe - 175

4 Scarab Swarms - 60
4 Scarab Swarms - 60
4 Scarab Swarms - 60
TOTAL: 1980...curse my lack of options...
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