This post is a little bit of a filler really, in that most of the people who read my blog are far more likely to be interested in and entertained by, my views on the horrific aberration that is the new Codex Eldar. Ugh, seriously, that thing is horrific.
None-the-less, some of you will be interested to know what exactly it is that I commonly use when playing Dystopian Wars, and the reason behind such choices. So, here is some semblance of that.
Usually, when playing, DW, we play somewhere between the 1250 and 1500 point marks. Usually I try and push towards the higher end of the spectrum, but time constraints play a part, as does whether or not Joe decides to play his Prussians, or more often lately one of their minor power allies - the Danish or the Italians.
The first portion of my fleet is largely immutable. It consists of a pair of Enterprises, the flagship always Double Shielded, the other usually single shielded, but granted the second where points allow. There is apparently a great deal of condemnation for FSA players who apply similar logic to myself here, but this is my earnest opinion - the Enterprise is the only genuinely good American ship. Not using it at least in duplicate would be a travesty. So wise up.
Following on from this is a number of Princeton class medium vessels. I favour the Princeton over the Lexington largely because of the stronger turret and the generator, that I admittedly rarely use, that doesn't replace the Rockets to be there. I take either four or six of these.
We come to the small component of the fleet. I choose the Augusta class Frigate, because it is a lot more flexible than the other one, the name of which I forget. Having two turrets instead of rockets isn't actually a theoretical advantage, but the fact is the fire arc for said Rockets is so poor, that it leads to a static and fairly weak gunline, or an inordinately easy to counter flanking maneouvre. In the end, my small vessels are better to run interference and prevent enemy bombers troubling my capital and medium vessels - anything they inflict permanent damage on is a bonus, and should be regarded as such, rather than a requirement of their continued on-table presence. Usually either 12 or 14 of these find their way into my force.
Finally, I usually double Escort my Flagship, and quite often plump for two on the other Dreadnought also. If points allow, I will go up to three apiece, but frankly the FSA escort compares very poorly to the Prussian one, and this makes me very loathe to use them in such large numbers... If only they had a rocket battery...
For Tiny Flyers, obviously I always go for the excellent FSA Torpedo Bomber. Extra Machine Guns are great for interceptions, and Torpedoes on them aren't exactly weak with a 3+ to hit.
Feedback/thoughts/expressions of disinterest?