There was an error in this gadget

Friday, 25 September 2009

Sample War Walker list...

Just reading Spite For the Dice Gods, one of my favourite 40k haunts, and this article on the utility of the War Walker caught my eye especially. Like most of Raptor1313's articles it is well thought out, and written.

It got me thinking, as I read, that it's been a while since I wrote an article or any sort of list including the ubiquitous War Walker myself. I'm usually quite eager to downplay its usefulness in competitive play, simply speaking Falcons and Fire Prisms are just better.

That said, the comment by Dverning asking Raptor not to ignore the possibility of Outflanking with them. I don't think it's anything like as strong as a list that doesn't rely on a gimmick such as this, but here it is, a list based on that principle... :

HQ:

Autarch;
Power Weapon, Fusion Gun, Mandiblasters, EJB. - 130

Autarch;
Power Weapon, Fusion Gun, Mandiblasters, EJB. - 130


TROOPS:

6 Jetbikes;
2 Shuriken Cannons. - 152

6 Jetbikes;
2 Shuriken Cannons. - 152

6 Jetbikes;
2 Shuriken Cannons. - 152


HEAVY SUPPORT:

3 War Walkers;
2 Shuriken Cannons (each) - 120

3 War Walkers;
2 Shuriken Cannons (each) - 120

3 War Walkers;
2 Shuriken Cannons (each) - 120

That's the base for the army, 1076 points. At this point it's fairly strong, and keeping Full-Reserve is obviously what you need to do. With 3 Troops taken, all the HQ and HS slots gone., we move to Fast Attack and Elites.


Scorpions support the theme, and provide a CC Element to support the Walkers, but distract from the fact they are meant to be throwaway units, harassing the foe in an Alpha Strike capacity. Scorps cannot do this, as they can't assault out of a Serpent. So they are disregarded. Harlies slow the list down too mush. Banshees suffer the same Fail as Scorps, only worse as they cannot Outflank - Dragons for the latter reason, even though they could get out to do serious hurt. Wraithguard are terrible. So...

Shining Spears add a serious CC punch to what is essentially an all Jetbike list with no Seers - but are also a horrible points sink. 'Maybe' pile for you. Hawks are the worst unit in the Dex... :( The chances of them taking out the few things the massed S6 can't deal with are too slim to consider, and the anti-horde too expensive for S3. Vypers add some much needed range, and more formidable anti-tank, but at too great a cost in points. 'Maybe' pile again. Warp Spiders are great fun to use, and support the theme well by dropping in behind the foe. Cost is an issue, as is the inability to deal with AV13+ rears. 'Maybe' once more.

Troops then...Foot Guardian? Too expensive. Stormies? Enough S6 that the Flamers are kinda redundant...and BS3 Fusion Guns x2 for 96 points + Serpent? Maybe. Dire Avengers can't do their job well enough. Plus, they add exactly ZERO anti-tank, which is what we need most at this juncture. Rangers? No, more than enough S6 to deal with MCs. More GJBs? Hmmm. Maybe this is the right tack. Some quick sums...

Add 2 more, ten man, units, with 3 Cannons apiece = 500 points. Leaves us on 1576 (for 1500, at this point, drop Power Weapons, Mandiblasters and a single Jetbike from each ten. - Rely on AVOIDING melee all game. Tough, but possible.) Since I'm writing for 1750, my usual level, I have a little under 200 points to spend.

Warlock + Spear + Enhance (for Walkers) = 63 apiece...add three of these to the 6-man units, and we have1898 points to add to 1576 = 1765. Damn. Just over. Okay, principle is sound, just a tweak.

Drop a 6-man unit, to go down to 4 Troops. Now we're spending 1550. Add Warlocks with Embolden to ten-man units. 1650. Finally, add two 50-point Vypers. Admittedly, they're not in any way tough enough to do their job particularly well, but they add two things - one, if you fail the Reserve rolls for them, you should still be rolling enough to get a lot of things on the board, at 2+ from Turn 2. (ProTip - roll the first dice with no modifier. If you get fluky and get nothing on Turn 2 you deny the enemy even more shooting phases, making your job easier.)

This list has a lot, and I mean a LOT of 24" Firepower, but little beyond that. Well...none. It's as Glass Hammer as you will see, ever. Looks like a lot of fun to play though. I don't own anywhere near enough Jetbikes to work this, if anyone tests it, please let me know. lol

Further reading on this topic:
http://saimhann.blogspot.com/ - generally very good on Jetbike related matters.
http://40kmaunderings.blogspot.com/ - Dverning's own blog. A good quality site.
http://www.yesthetruthhurts.com/ - Stelek's Eldar advice isn't frequent, but it's usually very good indeed.

*If you have an article that should be here, please let me know. I plan to edit link to YTTH later to find one of Stelek's Eldar articles.*
Post a Comment
There was an error in this gadget

Disclaimer.

Primarily, a blog to discuss the Games Workshop system Warhammer 40k, though not exclusively so. All GW IP used without permission, no challenge intended.

Pretty much everything here is my opinion. If you don't like my opinion, you are welcomed to say so. If you don't like me, but like my opinion, feel free to say so. If you don't like me or my opinion, I don't need to hear it. Why even visit?