There was an error in this gadget

Friday, 31 December 2010

My Steel Legion entry - yes, Fluff Oriented first of all!

Steel Legion:

First, a couple points: 
  • I chose not to use Vendettas/Valkyries, because they seemed too rare even for a Steel Legion. For me, they don't quite fit, good as they are.  It hurts the competitiveness of the list, but I had more fun writing it without.
    I chose to omit any unit that couldn't get a Transport, because that's what Steel Legion is about.  Back in the day (ie, a decade ago) you could buy them especially for units such as HWS who didn't have the option, but, since that is no longer legal, I simply left them out.  The exception is a single SWS squad, who ride with their Company Commissar in his bizarrely Dedicated Transport.
    I mostly decided to stick to the preferred weaponry, but within reason - Melta is somewhat necessary.
    Artillery and Lumbering Behemoths seemed radically out of character for a rapid response Mechanised Force, so with no option to put other stuff in Heavy Support, I was forced to take a lot of Hydras, as the only vehicles that even seem like ones that could maintain the pace (and be somewhat necessary, in the Ash Wastes!)
    I also refrained from any Spearhead or Apocalypse units - partly because I feel it better to get into Apoc at around 5k, partly because I have never played, nor really intend to play, Spearhead...and partly because the points costs for these were not handy to me at the time of writing.  Plus, I needed a couple of different units to make the varied points cost levels.
Okay, onto the 1500 point list:

Company Command Squad:
Chimera [Multi-Laser, Heavy Flamer], Astropath, 3 Meltaguns, Flamer - 170

Stormtroopers:
2 Meltaguns, Chimera [Multi-laser, Heavy Flamer] - 160
Stormtroopers:
2 Meltaguns, Chimera [Multi-laser, Heavy Flamer] - 160

Veteran Squad:
Shotguns, 2 Meltaguns, Grenade Launcher, Chimera [Multi-laser, Heavy Flamer] - 150
Veteran Squad:
Shotguns, 2 Meltaguns, Grenade Launcher, Chimera [Multi-laser, Heavy Flamer] - 150
Veteran Squad:
Shotguns, 2 Meltaguns, Grenade Launcher, Chimera [Multi-laser, Heavy Flamer] - 150

Devildog:
Heavy Flamer - 120
Devildog:
Heavy Flamer - 120

Hydra Squadron:
2 Hydras - 150
Hydra Squadron:
2 Hydras - 150
                              [TOTAL = 1480]

Now, the 1750:

Company Command Squad:
Chimera [Multi-Laser, Heavy Flamer], Astropath, 3 Meltaguns, Flamer - 170

Stormtroopers:
2 Meltaguns, Chimera [Multi-laser, Heavy Flamer] - 160
Stormtroopers:
2 Meltaguns, Chimera [Multi-laser, Heavy Flamer] - 160

Veteran Squad:
Shotguns, 2 Meltaguns, Grenade Launcher, Chimera [Multi-laser, Heavy Flamer] - 150
Veteran Squad:
Shotguns, 2 Meltaguns, Grenade Launcher, Chimera [Multi-laser, Heavy Flamer] - 150
Veteran Squad:
Shotguns, 2 Meltaguns, Grenade Launcher, Chimera [Multi-laser, Heavy Flamer] - 150

Devildog:
Heavy Flamer - 120
Devildog:
Heavy Flamer - 120
Devildog:
Heavy Flamer - 120

Hydra Squadron:
2 Hydras - 150
Hydra Squadron:
2 Hydras - 150
Hydra Squadron:
2 Hydras - 150
                               [TOTAL=1750]

And the 1850 list takes a different tack, not seeking the extra suppression fire and Fast melta, opting instead for additional bodies...

Company Command Squad:
Chimera [Multi-Laser, Heavy Flamer], Astropath, 3 Meltaguns, Flamer - 170

Stormtroopers:
2 Meltaguns, Chimera [Multi-laser, Heavy Flamer] - 160
Stormtroopers:
2 Meltaguns, Chimera [Multi-laser, Heavy Flamer] - 160

Veteran Squad:
Shotguns, 2 Meltaguns, Grenade Launcher, Chimera [Multi-laser, Heavy Flamer] - 150
Veteran Squad:
Shotguns, 2 Meltaguns, Grenade Launcher, Chimera [Multi-laser, Heavy Flamer] - 150
Veteran Squad:
Shotguns, 2 Meltaguns, Grenade Launcher, Chimera [Multi-laser, Heavy Flamer] - 150
Platoon Command Squad:
3 Meltaguns, Flamer, Chimera [Multi-laser, Heavy Flamer] - 120
Infantry Squad:
Grenade Launcher, Missile Launcher, Chimera [Multi-Laser, Heavy Flamer] - 125
Infantry Squad:
Grenade Launcher, Missile Launcher, Chimera [Multi-Laser, Heavy Flamer] - 125

Devildog:
Heavy Flamer - 120
Devildog:
Heavy Flamer - 120

Hydra Squadron:
2 Hydras - 150
Hydra Squadron:
2 Hydras - 150

The Heavy Flamers on the Infantry Squads are of course debatable, but easily exchanged.  Depends as much on playstyle as anything else, really.  Given the nature of the units inside (Missile Launcher) they are likely to be stationary...and so the Heavy Bolter is likely to be no less use. 

The full list, then, adds a few extra elements...first we put back in the things in the 1750 that got dropped (Hydras and Devildog), then we look for iconic Steel Legion things...first, we want a Commissar, because it's a rare Regiment that doesn't have at least one.The very first Steel Legion real appearance (Codex:Armageddon) featured a really neat Commissar conversion, and so including one became even more important, from an aesthetic viewpoint...I also wanted to get Armoured Sentinels into the list somewhere...sure, they aren't amazing - but they are iconic Steel Legion support.  Hellhounds also fit the anti-Ork theme, while putting a Multi-Melta on the hull gives them the duality you really need in competitive play.  We also want some guys to accompany the Commissar (the aforementioned SWS) and at least one more Infantry Squad.  We need to split then, to take up two FoC charts...

FOC1:
Company Command Squad:
Chimera [Multi-Laser, Heavy Flamer], Astropath, 3 Meltaguns, Flamer - 170

Stormtroopers:
2 Meltaguns, Chimera [Multi-laser, Heavy Flamer] - 160
Stormtroopers:
2 Meltaguns, Chimera [Multi-laser, Heavy Flamer] - 160

Veteran Squad:
Shotguns, 2 Meltaguns, Grenade Launcher, Chimera [Multi-laser, Heavy Flamer] - 150
Veteran Squad:
Shotguns, 2 Meltaguns, Grenade Launcher, Chimera [Multi-laser, Heavy Flamer] - 150

Hellhound:
Multi-Melta - 145
Hellhound:
Multi-Melta - 145
Devildog:
Heavy Flamer - 120

3 Armoured Sentinels:
Autocannons [ Missile Launchers sadly too expensive!] - 180
Hydra Squadron:
2 Hydras - 150

FOC2:
Lord Commissar:
Camo Cloak, Power Weapon, Chimera [Multilaser, Heavy Flamer] - 145

Veteran Squad:
Shotguns, 2 Meltaguns, Grenade Launcher, Chimera [Multi-laser, Heavy Flamer] - 150

Platoon Command Squad:
3 Meltaguns, Flamer, Chimera [Multi-laser, Heavy Flamer] - 120
Infantry Squad:
Grenade Launcher, Missile Launcher, Chimera [Multi-Laser, Heavy Flamer] - 125
Infantry Squad:
Grenade Launcher, Missile Launcher, Chimera [Multi-Laser, Heavy Flamer] - 125
Infantry Squad:
Grenade Launcher, Missile Launcher, Chimera [Multi-Laser, Heavy Flamer] - 125
Special Weapon Squad:
3 Grenade Launchers - 50

Devildog:
Heavy Flamer - 120
Devildog:
Heavy Flamer - 120

Hydra Squadron:
2 Hydras - 150
Hydra Squadron:
2 Hydras - 150

Hope you enjoy!
Post a Comment
There was an error in this gadget

Disclaimer.

Primarily, a blog to discuss the Games Workshop system Warhammer 40k, though not exclusively so. All GW IP used without permission, no challenge intended.

Pretty much everything here is my opinion. If you don't like my opinion, you are welcomed to say so. If you don't like me, but like my opinion, feel free to say so. If you don't like me or my opinion, I don't need to hear it. Why even visit?