Hey,
Am heading off to BWG in about an hour where I'll be playing my first few games in over a month with my purple floating tanksies and DAVU-tastic Go Dragons.
Yeah I decided on not changing the list I'll be running despite people decrying it as too hard for a soft league - I should be taking a few photos of my games today so I can do a running commentary on here away from Scrubs that troll me (although that situation is ameliorating itself nicely after a trip to the pub with the worst of them :) )
With regards to the Codex Rewrite, things are moving behind the scenes requiring me to actually dedicate a lot of time to going through the various 5th Ed dexes and chop/changing my ideas with TKE's guidance. You can expect a post about guardians before the end of next week though and we'll probably go through the Aspects after that before hitting the all important HQ and tanksies.
I can however drop a tidbit or too...
Shuriken Weapon stats... :)
Shuriken Catapult S3, Ap5 18" Assault 2
Avenger Shuriken Catapult S4, Ap5 18" Assault 3
Shuriken Cannon S4, Ap5 24" Assault 5 (Defensive weapon yooo!)
Shuriken Pistol S3, Ap5 12" Pistol
Oh and the fact that the Crystal targeting matrix is back.
Have at it - bring on the fireworks!
11 comments:
Shuriken pistol isn't a pistol? Way to nerf councils and already underplayed aspects.
Nice to see one of my pictures on your Blog ;-) Good luck with the games
Actually, Gustav that was a copy paste error. Lol.
They are pistols. Don't you worry.
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Shuriken Weapon stats... :)
Shuriken Catapult S3, Ap5 18" Assault 2
Avenger Shuriken Catapult S4, Ap5 18" Assault 3
Shuriken Cannon S4, Ap5 24" Assault 5 (Defensive weapon yooo!)
Shuriken Pistol S3, Ap5 12" Pistol
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I don't agree with the Shuriken catapults nor the Shuriken Cannons on this.
I do not want to see eldar's base guns drop to Str 3 unless they get 24" range minimum.
Marines have higher BS, and 3+ saves.
Eldar Shuriken Catapults having:
S3 Ap5 Assault 2 24" range is fair and balanced.
Dire Avengers having more shots and being at 18" range I find is acceptable.. however keeping str 4 like normal.
There is no reason Shuriken catapults should not be atleast 24" range. Eldar have the "most advanced weaponry" by fluff.
-The base guns allow marines to get their normal saves.
-Bolters being 1 shot at 24" for rapid fire.. do not provide guardians with a save they just die or must have cover.
-las guns for IG are not as strong this is correct and should be in all regards whether it is fluff or mechanic. Guardians cannot have a squad of 50 either, do not get orders like first rank fire, second rank fire. stubborn. and they cost more points.
-Termagants can have assault 3 at 18" range, but a squad of 30 and have options for Deepstriking with no chance of mishap unless off the table.
Balancing purposes str 3 at 24" is fair to me, I'd almost go as far to say as even str 4.
As for your Shuriken Cannon Idea. I like this gun as an option as is.
However what you created.. I like that but as another pay for option aswell.
Say another 10 point upgrade for your S4, Ap5 24" Assault 5. On a BS3 vehicle that is actually a cool gun.. but make it something different.
Str 6 is as much of a necessity in this army as we do not have a lot of Str 8 long range en mass.
~Lackeylsk
Hey Christopher,
Thanks for your comment - it was an interesting read and now I'l reply :).
There was a specific reason behind the strength drop on the regular shuriken catapult - something that will be revealed at a time quite soon that you might like a lot...
I was actually unsure what to do about the range of the Shuriken weaponry, but the ranges decided took into account the threat ranges that I wanted for the army - akin to Grey Knights 18 - 24" being optimal. The 24" range on the 'regular' catapult is an interesting concept though - something that I hadn't thought of.
The reason for the downgrade in strength of the Shuriken cannon was to make it a defensive weapon, that again coupled with new abilities would be a formidable thing to face down. A single 10 man guardian squad for example would be able to chuck out 20 S3 ap5 shots as well as the 5 s4 ap5 shots as base before you pay anything for an upgraded cannon.
When I post the completed (before peer approval) guardian article tomorrow, you'll see how some things have changed - for one the cost of some weapons has changed, as have the roles that others will play. Additionally, with the ideas floating around RE vehicle upgrades, there won't be any problem in weapons being unreliable - I have plans. :)
The troops choices are being quite radically changed in terms of performance - and coupled with the new Warlocks functioning like psker wolf guard, I hope you feel different after the dex is finished.
The very idea behind peer review is to encourage debates like this so the dex doesn't get tarnished with a BORKED nickname like Flugdar has.
Check back for a post in the next couple of days.
Awesome I will definitely be interested in this.
Also if and when you get a chance I would love to get a Copy of the dex when allowed that you have even in testing phase.. I could run a few test games even and give you some feedback.
~Lackeylsk
Also about the Shuriken Cannon. as i said I like both loadouts.
Could you make your change as a Second optional purchase for the under turret of the vehicle?
Rather then just having the one option to upgrade that gun to give it both.
10 points for the STR 6 Ap? Heavy 3 24"
And your STR 4 AP 5 Heavy 5 24"
The reason I don't mind the STR 6 is that I usually take this weapon on my falcons in which I set back at 24" range anyways, only move 6" and Shoot All of my high Str guns, Pulse Lasor, Star Cannon/EML, and Shuriken Cannon.
Falcon on a 6" move with holofields/ SS it's a good amount of str 8/6 and worth it in that regard.
So I would like both options to be available as a preference.
~Lackeylsk
Starcannon, Christopher? Ugh. lol
I don't use it or take it often as ML is also nice. But I use the unit as an Anti Paladin/Terminator unit, or for dropping hq's.
I normally prefer ML or Scatter lasers. However I try to use more then a single shot item on a BS 3 vehicle.
IF it was BS 4 I would prefer EML.
Really it is about the Pulselaser. Since you have 2 Str 8 why not add another 2 Str 6 ap 2. Denying units armor saves and FNP if they have it.
I normally have a ton of Str 6 and a Few str 8, Fire dragons and war walkers.
I play the Ghosts of Altansar army so I will take dark reapers when I can (even though they are not optimal), but I give crackshot and a EML on my Exarch. BS 5, Ignores cover, and is a missle. Help those fast scouting vehicles go down. OR catching the Manticores with even barely being able to see the model and ignoring it's cover save.
Falcons are heavy troop/transport killers IMO. My guardian squad runs with scatter lasers.
Now mind you.. I am also playing with what I own.. which for the moment isn't aton of Eldar. I know their tactica. I am working on purchasing my full army. which is difficult.
I generally run Maugan Ra also, with his Crack shot ignoring cover saves also. (again Altansar)
My main army is Nids.. so given time i will have more to work with.
My main unit is War Walkers with a mixed load out on each as they have a wide range of threat.
War walker - Scatter laser, ML
War walker - Star Cannon, ML
War walker - Starcannon, Scatter Laser
Each one can be a threat to many units and there is no individual walker that just has to be shaken or stunned before someone can redirect the rest of their fire elsewhere. the whole unit needs to be stopped in general.
~Lackeylsk
Regarding the range of shuriken weapons, according to what's written on Lexicanum (sadly there's no direct reference, so I don't know where it's from) the one downside of shuriken weaponry is that it's inaccurate and shorter ranged than other projectile weaponry.
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