Thursday 1 September 2011

Basset Hounds, Flugdar and Sparks of Creativity

Hey there again,


It's been a while...

It won’t come as much of a shocker, but I love all things bright and beautiful of the spelfey flavour, their aesthetic, background, playstyle and the entire concept behind them sits with me happily. I say this even if one of the two spelfy codexes is severely lacking despite featuring some amazing models (I <3 The Wraithlord Kit. Wünderbar) and the concept behind individual specialised parts working together to completely dismember armies. 


I am, of course writing about the Craftworld Eldar codex, a book from which competitive players have coaxed some ‘effective’ army builds for 5th Edition allowing them to (dice abiding) happily play in games with more recent, shinier codexes and maybe win.
I mean, just look at their dark cousins - in my opinion one of the finest books (other than the previous Chaos Space Marine codex) to ever come out of GW - so much customisability in terms of list building and it feels right to do so, not cutting off one of your legs following a terrible accident-like feeling that mechdar generates in me. Almost everything in the book is completely useable, with distinct caveats and advantages causing much debate in the both the competitive and friendly list building circles over army structure. Every single unit has a distinct flavour and all the constituent components fit together to make a good (although twisted) picture that is happy to carve, shoot, disintegrate and transmogrify it’s way through most armies it faces (Dice abiding ;)). 


Compared to the lame, limp basset hound that the Craftworld dex has become, it’s a beautiful greyhound streaking well ahead into the future that won’t be needing crutches for a while (not sure of where that analogy is going... hmm).


The Craftworld codex suffers a lot in the way that it is effectivey a 3rd edition codex with a little bit of shiny tacked on (Autarchs and Jetbike Seer Councils), creating something that has a tiny dribble of pizazz but not much oom pah pah. Sure, it *was* a nasty codex in the days of 4th Edition in the days where glancing hits were something to be scared of (I’m looking at you D-cannons) and units of Jetseers were terrifying to gunline armies (or bad ones at least...), but nowadays, everything it has feels outdated and outpsyked. When you get Grey Knights Librarians that can cast 3 powers in both players turns (with powers that make a Farseer go hmm) and everybody and their mums getting fast assault transports. To those decrying codex creep, I slap your face. It seems to me, that everything that the Eldar had making them a special little flower has been happily lavished upon everybody else, leaving the Craftworlders moping amongst their broken pottery and architecture with their cheap rehash of a codex.

It seemed I wasn't alone in my discontent.
Along came M. Fluger with his shiny typeface in the 3++ chatbawx one day, and was chatting about a re-write of the Craftworld Eldar dex that he was working on - curious, I asked if he would indulge me with a WIP for me to read through. He obliged and I tried to read it but couldn't really, mainly due to poor formatting (It was a huge-ass wall of Text and profiles written as WS3BS3 etc ie unreadable). So, I asked if I could format the beast for better everyone to read it and I was very kindly indulged, transforming the reams of  text to clearly readable pages of rules and troop profiles. Then I digested it; sure, it had some good ideas scattered around the place like pixie dust, but it was very much Opiee (to a level that some mock even to this day). As is common with most fandexes, it was broken.
Horribly broken.


He endeavoured to fix it, but there was a massive pile of things that people hated and it faded.


Then I was moaning to a friend about the 'dar dex (as I often do) and he reminded me of Flugdar, and I remembered all the criticism and ideas that was floating in my head. Now that there was a platform for me to write from, I could do it How I Wanted, with some balancing comments thrown in as I worked along - creating something that everyone agreed would be fair and not Opiee.
So, taking all the criticism in from all the sources around on the internet for the Flugdar 'creation' (YTTH, BOK, 3++), I have resigned myself (and TKE if he wants in) to rewrite the Eldar codex to a high standard, fairly balancing it for 5th Edition play so those players with unused piles of Striking Scorpions, Howling Banshees, Warp Spiders, *Shudder* Swooping Hawks and Shining Spears can, with opponents permission use this fandex as in interesting substitute. As far as changes go, I intend to make a few fundamental modifications to weapon profiles, statlines, costs and swapping out a few special rules, but not to a level that screams stupid - making them how I want them to be.


You don't want to get him angry, you won't like him when he's angry (Image from The Warforge)
A few of the ideas that I have come up with between sitting in airport departure lounges, visiting obscure cretan villages with names that sound like venereal diseases and scrambling up mountains are based on things I’ve read around the place on blogs such as Rant in E Minor, 3++ and this very nice forum thread detailing a few 5th ed balances for the Eldar that I've used once or twice during games with friends (It appears that the link is dead, but I have cached it for personal use lol).


As this project progresses, I will post up individual unit pages and describe how they should work within the context of the redefined codex and then take criticism on each unit in turn, using peer feedback to effectively balance out the codex, rather than making it so drastically Opiee that there's no hope in hell of finishing it.


Thanks for reading,


Any thoughts....?

11 comments:

Unknown said...

Thought: That Wraithlord is awesome.

Farmpunk said...

I concur. That wraithlord makes me want to don shiny boots, and play eldar.

Farseer Bowie, and Farseer Prince.

Good thing I've got enough armies, and don't like wetblending on jewels.

Anonymous said...

That Wraithlord is pure win.

-GK

TheKing Elessar said...

Goddamn, Wraithlord : Do Want.

Widthofacircle said...

I just googled Wraithlord. lol.

I agree. It is the sex.

Sorrowshard said...

It's a good idea , hell I have piles of notes for an eldar 5th dex I had started to work through.

I'll happily chime in on what you come up with.

Like you said anything eldar can do everyone can more or less do better now, it's going to be interesting to see what GW eventually come up with , though I'm not optimistic, drazhar and harlequins in the new DE dex do not bode well ....

I think GK was a slap in the face for nearly every single army in the game, as you say Eldar did not escape unscathed, farseers are looking a bit limper now

sir_m1ke said...

The single hardest part of codex writing is points cost- you can write up any amount of awesome, game-changing rules but finding an appropriate cost is difficult

FWIW I tried my own rewrites on Heresy Online ages ago, but never included points, just ideas and concepts

Best of luck with this, i will doubtless follow this and throw suggestions/ideas/epic trolling into the mix

First wish- Aspect warrior wraithguard....:D

Widthofacircle said...

Shard, if you fancy, drop me an email with your notes and we'll share drafty things. Guardians should be up by the end of the week.

M1ke, some of the ideas for wraithguard that are kicking around in my head are pretty wacky and may need fixing, but none as insane as that.

Sorrowshard said...

Heh, as much as I would love to share, my notes are on papah ad i'm in full on tournament painting mode so have no time to transfer them to the computator atm.

As I said I will offer feedback on what you put out.

sir_m1ke said...

I dont think it's insane at all- the Eldar are a dying race, it makes sense to me that to move the fluff on they would have to rely on their ghost warriors more and more. Some of them have to have been killed while in service of an aspect shrine

May as well make use of their skills- close combat wraithguard anyone? i think so!

Also, please, for the love of God, make our tank gunners aspect warriors :( BS3 sucks balls

Christopher said...

While some people think the guardians are silly being on the board. Understanding the fluff the Eldar guardians are it's civilians up in arms protecting what they have left. A lot of the guardians are also those that have left the path of the warrior and have moved on to other path's in their lives. Still warriors but don't have that as their primary path.

They are essential as most Eldar are warriors on some level. There are some that have never gone on the path of the warrior, however most know how to fight.

That is my perspective from what I have read/seen.

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