Sunday, 30 October 2011

Eldar Codex Project: Playtesting, Wraithguard and Pathfinders

From WarhammerKorea
It's been a while since any major posts have been made with regards to this..... Behold! The Wait Is Over!


Alongside my league games at BWG, I also managed to get a playtest in with the current incarnation of the fandex and was quite pleased with the current incarnation of the rules. The dice rolling was pretty average with Fire Dragons achieving delivery and some Striking Scorpions totally wrecking a lasplas parking lot.

However, the Psychic domination that the Eldar have, didn't come across in the game, with the Farseer being nullified time after time - was rather annoying - but in a game with two Rune Priests, you can only imagine the annoyance at casting with flying colours and being 4+ed away completely.

The overall size of the army was 2K, composed of something that looked a little like this:

Farseer
Autarch
Fire Dragons (Waveserpent)
Fire Dragons (Waveserpent)
Striking Scorpions
Dire Avengers (Waveserpent)
Dire Avengers (Waveserpent)
Black Guardian Defenders
Rangers
Falcon
Fire Prism
Fire Prism

The last couple of tanks haven't really changed in comparison to their current incarnations, so no biggies there. I used the old Autarch rules, but at the 'new' point cost and he seemed to fit well, but the changes I have in mind are pretty significant :).

I did actually lose the game on objectives, but the damage caused by the army was pretty horrific - closer to the power an Eldar army *should* be able to do, rather than relying on stunlocking.

So, there's some interesting news.... Now, the new unit profiles:

Miniwargaming

Wraithguard (Or as currently known, the models no-one uses as they are A: Terrible, B: Horrifically expensive, C: Terrible - Can I has cheaper Wraithguard.... Anyone....?)

Wraithguard are huge, immensely powerful constructs used by the Eldar to host the souls of those that  once fell in battle or died of old age. As an Eldar dies, it goes into spiritual dormancy, its consciousness residing in a large soulstone to be inserted in the Craftworld's inifinity circuit. When in times of dire need, these are awakened by Spiritseers and placed into large wraithbone bodies which act as  to attack the enemy, seeing the battlefield as a series of spirits, dancing across the skein.

As they currently stand, they are utterly pointless - performing a role that the Eldar don't really need or want - a very short range, potentially useless guy, that will kill stuff it shoots at, but folding epically in close combat to anything dedicated.

I see Wraithguard as the Eldar answer to Paladins - horrifically difficult to dispatch, with a profile and ability set to match - they *are* made out of the same stuff as Wraithlords, buildings etcetera so they should be tough. With regards to the profile, it's pretty much okay, but I'm making a few changes here and there to make them more able to fulfil the battlefield role I envisage for them.

And now a musical break, sit back and relax.....



(Ever Since Dethtron posted an article about these guys a while back, I always associate them with Eldar and listen to the Takk album on loop for days on end....)

Pathfinders are 'elite' rangers (otherwise known as really sneaky bastards) who are capable of holding up entire armies with their well placed shots. In order to make them significantly different to Rangers, they need a few 'Buffs' and modifications, rather than just being an expensive use of points that doesn't achieve much other than take slots meant for Fire Dragons.

You can't see the Pathfinders, they're in the picture though, watching and waiting...
Things they already have are BS5, Super Stealth and sniper rifles. Yes, that makes them good, I want them to be better for the price I pay. In order to rectify this, there have been a few changes - they count as S8 vs infantry when you hit with a roll of a '6'. Yeah, you'll have to wound them too, so it'll work like this:

To hit 2-5, wound 4+ (rend on 6) - Normal Wound
To hit 6, wound 4+ (rend on 6) - S8 hit on infantry, (Yes it can rend too...)

vs Vehicles, you'll rend on the roll of a 5 or 6.

Additionally, I decided to give them Move Through Cover and access to the improved Ranger wargear - like access to Tanglefoots and the like.... no issues here I hope.

Pathfinders and Wraithguard Profiles

EDIT: I forgot to put that Wraithguard are fearless on the unit entry. They ARE Fearless

So, any feedback on these guys?

Next time, Warlocks and Bonesingers (Yes I have one of those models, so sue me!) :)

4 comments:

Unknown said...

Don't pathfinders completely ignore terrain in the current codex? In my opinion, wraithguard are good because they have fearless. A large squad of wraithguard can tarpit units for a very long time (especially with fortune). Anyway, keep up the good work.

Anonymous said...

I would prefer that the Pathfinders have Relentless than have the ability to hide before/after shooting, not being able to move is one the major problem that have at present, but actually being shot isn't 'that' bad, they have a 2up cove save.

AbusePuppy said...

I'm not sure I like Pathfinders having the goofy "to-hit rolls alter your weapon profile" thing. It seems needlessly complicated when you could simply have them be something easier. Sniper and Rending on a 4+ (instead of just 6s) seems pretty good to me. If you want to add something fancy, maybe ignoring cover saves (or getting to allocate the wound) on a 6 on the to-wound could do it without adding another layer of stuff to worry about.

Ahrimaneus said...

Wait, so your answer to the currently over-costed and under-powered wraithguard is to make them 15 points more expensive and give them an invulnerable save (which they already basically get with Conceal vs. ranged attacks)? Seems like one step forward and two steps back to me.

Wraithcannons should definitely be AP1. Ripping a warp hole through space-time in the middle of a tank pretty much trumps any other form of armor penetration I would say.

Pathfinders I would say should gain rending on a 4+ instead of the wacky S8 vs infantry thing. If you're looking for something more akin to that rule, either make it instant death on a 6 (which might be a little too much) or cause D3 or D3+1 wounds or something like that. Simulates either getting the money shot on an MC or character or getting a shot that goes through multiple targets vs. hordes. Sounds pretty cool to me....

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