Showing posts with label Orks. Show all posts
Showing posts with label Orks. Show all posts
Friday, 25 May 2012
Exclusive (this time it is!) Look At The New Flyers' Rules1
Posted by
TheKing Elessar
at
16:44
Labels:
Orks,
Rules,
Space Marines,
Thoughts,
Unit reviews
Friday, 3 February 2012
I Wasn't Always Amazing At 40k.
Posted by
TheKing Elessar
at
13:30
Labels:
Listbuilding,
Orks,
Random
Thursday, 8 December 2011
Very Brief Idea...
Posted by
TheKing Elessar
at
13:53
Orks, right. Their problems largely stem from the fact that they can fill their FoC for a stupidly low number of points, and even when they don't try, they still find it far too easy to fill.
Those of you familiar with Sid Meier's Civilization games will know of the Infinite City Sprawl, and I'm sure plenty of other strategy games feature the same idea...
So, my idea, is the Infinite Shitty Sprawl.
For every 2 Troops choices the Ork player takes, he can choose a single non-Troop above his allowance (ie, elite, FA, HS NOT HQ) and for every non-Troop he takes (including these bonus ones) he may take an additional Troops choice.
Thoughts??
Those of you familiar with Sid Meier's Civilization games will know of the Infinite City Sprawl, and I'm sure plenty of other strategy games feature the same idea...
So, my idea, is the Infinite Shitty Sprawl.
For every 2 Troops choices the Ork player takes, he can choose a single non-Troop above his allowance (ie, elite, FA, HS NOT HQ) and for every non-Troop he takes (including these bonus ones) he may take an additional Troops choice.
Thoughts??
Monday, 18 July 2011
Orks, 1500
Posted by
TheKing Elessar
at
03:05
14 Lootas - 210
14 Lootas - 210
14 Lootas - 210
Big Mek - 85
Big Mek - 85
20 Boyz w/ 2 Rokkits - 140
20 Boyz w/ 2 Rokkits - 140
20 Boyz w/ 2 Rokkits - 140
20 Boyz w/ 2 Rokkits - 140
3 Kannonz w/+3 Krew - 69
3 Kannonz w/+3 Krew - 69
1498
Discuss?
It has a reasonable amount of shooting (for Orks) albeit the Troops feel very ineffectual. Possibly don't need 2 Meks, and 14 Lootas unnecessary when 13 does the same job...sorta.
Feedback appreciated!
14 Lootas - 210
14 Lootas - 210
Big Mek - 85
Big Mek - 85
20 Boyz w/ 2 Rokkits - 140
20 Boyz w/ 2 Rokkits - 140
20 Boyz w/ 2 Rokkits - 140
20 Boyz w/ 2 Rokkits - 140
3 Kannonz w/+3 Krew - 69
3 Kannonz w/+3 Krew - 69
1498
Discuss?
It has a reasonable amount of shooting (for Orks) albeit the Troops feel very ineffectual. Possibly don't need 2 Meks, and 14 Lootas unnecessary when 13 does the same job...sorta.
Feedback appreciated!
Labels:
Army Lists,
Orks
Thursday, 26 May 2011
Updates - See Ork Codex page.
Posted by
TheKing Elessar
at
01:25
As the title so cunningly gives away, I have posted some additional work I've done towards a Homebrew Ork Codex. Given the ridiculous length of time inbetween, I admit I have somewhat lost the artistic direction that I was employing, and thus it's difficult to rejuvenate the project, but maybe if I continue to post the small amount I have got done you guys will comment and help me find my way here.
As regards anything else, I'm burying the previous article, let's not dredge it up. :)
...Oh, and this doesn't mean I'm back full time. One step at a time.
As regards anything else, I'm burying the previous article, let's not dredge it up. :)
...Oh, and this doesn't mean I'm back full time. One step at a time.
Monday, 13 December 2010
Orks - A New Approach?
Posted by
TheKing Elessar
at
03:03
Orks don't possess the raw survivability of the Eldar, nor the awesome mobility, so they need to try and find ways within the Codex to compensate. Ignore the seeming inability to get solid reliable kills, and rely upon Stuns, much like the Nids do...only without the MCs, and giving birth all over the show. Can it be done? Can it be done by me?
Let's find out...
Labels:
Listbuilding,
Orks,
Random
Tuesday, 30 June 2009
'Best Of' Ork list?
Posted by
TheKing Elessar
at
23:03
Over on Yes The Truth Hurts, Stelek is running a contest to see if anyone can provide him with a new 'Best Of' list for a few armies including Orks. I've been bored, and this is what I've come up with so far:
Mekanizd Orkses 2 fousand points...
HQ:
Warboss;
Stikkbombz, Mega Armour, Attack Squig, Cybork Body - 125
Big Mek;
Mek's Tools, Slugga, Burna, Kustom Force Field, Eavy Armour, Cybork Body, Attack Squig - 135
ELITES:
6 MegaNobz;
Mega Armour, Stikkbombz. Battlewagon: Red Paint Job, Grot Riggers, Deff Rolla, 2x Rokkit Launcha - 380
TROOPS:
6 MegaNobz;
Mega Armour, Stikkbombz. Battlewagon: Red Paint Job, Grot Riggers, Deff Rolla, 2x Rokkit Launcha - 380
10 Gretchin;
Grot Blasta, Runtherd: Grabba Stikk, Slugga, Squig Hound - 40
10 Gretchin;
Grot Blasta, Runtherd: Grabba Stikk, Slugga, Squig Hound - 40
12 Boyz;
Shootas, Nob: Power Klaw, Rokkit Launcha - 117
12 Boyz;
Shootas, Nob: Power Klaw, Rokkit Launcha - 117
12 Boyz;
Shootas, Nob: Power Klaw, Rokkit Launcha - 117
FAST ATTACK:
2 Deff Koptas;
Twin-linked Rokkit Launcha, Choppa, Buzzsaw - 140
2 Deff Koptas;
Twin-linked Rokkit Launcha, Choppa, Buzzsaw - 140
2 Deff Koptas;
Twin-linked Rokkit Launcha, Choppa, Buzzsaw - 140
HEAVY SUPPORT:
Looted Wagon;
Skorcha, Red Paint Job - 55
Looted Wagon;
Skorcha, Red Paint Job - 55
Looted Wagon;
Skorcha, Red Paint Job - 55
There we go, fully Mech'd up Orks. Half decent model count, holding squads for Objectives, good CC power, a splattering of Rokkits (10 a turn = 3/4 hits with t-l) and some nice anti-horde with Skorchas and a Burna. The problem is that Mech orks aren't great, and they need to be to compete well. Still, I reckon this is a decent Mech ork list. With 24" Scouting, hopefully Deff Koptas will get to CC any major threats before they get their chance to hurt the Boyz. Variant list coming soon, this IS only a first draft...
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