Showing posts with label 99 Problems. Show all posts
Showing posts with label 99 Problems. Show all posts

Tuesday, 7 August 2012

99 Problemz Biatch

no previewSo, I haven't exactly been writing as many articles of late.  I've received mostly positive feedback on the series, so thanks - and I've certainly got a lot of views, which earns me a slightly larger pittance, so thanks again.

Problem is, while I was initially exaggerating somewhat for the sake of the title, I really am finding more and more issues with the game the deeper I delve.

Monday, 30 July 2012

99 Problems: Subtle Tactical Rules Changes; Part One

This is a subset of my (un)popular 99 Problems Cos This 6th Ain't Fun series, where I shall be attempting to bring to light things I haven't seen mentioned as important rules changes to tactical play that haven't arisen elsewhere on the Blogosphere I am aware of...admittedly, my foruming has been very lax indeed of late, and it could have been done to death on every forum imaginable...thing is, they tend to get even more crowded and strident at big release times, so I simply couldn't be arsed.  I'll return to a more regular schedule when the furore dies down.

Anyway, Part One is here to discuss the new procedure for Dangerous Terrain Tests, for no reason other than it is the inspiration for the series as a conglomerate entity.


Friday, 27 July 2012

[NoVa FAQ] Dear Mike...Part 2 (99 Problems Continues)



I figured since I did some ad hoc socialising (not to be confused with ad hoc socialism, another of my hobbies) last night instead of returning and continuing my article on the NoVa FAQ, it was fairer to simply start afresh with a new article, since it's more difficult for people returning to know if it's been updated yet.

So, here we go:

Thursday, 26 July 2012

[NOVA FAQ] - Dear Mike...(99 Problems Continues...)

NOVA OPEN WEBSITEMike, I figure the most open and honest way to go through this is to read the draft FAQ {http://www.novaopen.com/wp-content/uploads/2012/07/NOVA-FAQ-v6th.1-DRAFT.pdf} and to simply type as I read it - this may mean some questions get answered as I progress, but I don't have time to read it all in one sitting before I leave for work.  Feel free to ignore anything answered. :)


Monday, 9 July 2012

99 Problems Cos This Sixth Ain't Fun: Double FoC, Part One

A lot of people talk about the ability to take a double Force Org as though it helps the Xenos Codexes to catch up with the Marines and level out the playing field somewhat.

This is complete and utter nonsense.

Friday, 6 July 2012

These Things Are Important

no preview
Corwin said - "Are you serious? It's obvious the new rules are supposed to replace the second and third paragraphs, not sentences. You seem to spend an unhealthy amount of time rules-lawyering and RAW-exploiting lately. Nothing good will come out of it."


I, honestly, was at a bit of a loss when I read this.

Wednesday, 4 July 2012

99 Problems Cos This 6th Ain't Fun: Multiple Modifiers


For the first time I can remember, GW have set out a clear, and easy to follow process for resolving multiple modifier in the rules, instead of having to FAQ individual weapon interactions (Gabriel Seth's Blood Reaver and Furious Charge, for instance.)

In of itself, this is a good thing.

Monday, 2 July 2012

I Got 99 Problems Cos This Sixth Ain't Fun: Hull Points, Part One.


Hull Points, Part One:

Here's the thing.  GW have had a significant amount of time to produce this book, and from the artwork, it's clear which part is most important in their eyes as a use of that time.

Disclaimer.

Primarily, a blog to discuss the Games Workshop system Warhammer 40k, though not exclusively so. All GW IP used without permission, no challenge intended.

Pretty much everything here is my opinion. If you don't like my opinion, you are welcomed to say so. If you don't like me, but like my opinion, feel free to say so. If you don't like me or my opinion, I don't need to hear it. Why even visit?