Problem is, while I was initially exaggerating somewhat for the sake of the title, I really am finding more and more issues with the game the deeper I delve.
Showing posts with label 99 Problems. Show all posts
Showing posts with label 99 Problems. Show all posts
Tuesday, 7 August 2012
99 Problemz Biatch
Posted by
TheKing Elessar
at
12:21
Problem is, while I was initially exaggerating somewhat for the sake of the title, I really am finding more and more issues with the game the deeper I delve.
Labels:
6e,
99 Problems,
Dystopian Wars,
Ramble,
Rants,
Rules,
Thoughts
Monday, 30 July 2012
99 Problems: Subtle Tactical Rules Changes; Part One
Posted by
TheKing Elessar
at
23:22
Anyway, Part One is here to discuss the new procedure for Dangerous Terrain Tests, for no reason other than it is the inspiration for the series as a conglomerate entity.
Labels:
6e,
99 Problems,
Rules,
Tactics
Friday, 27 July 2012
[NoVa FAQ] Dear Mike...Part 2 (99 Problems Continues)
Posted by
TheKing Elessar
at
13:09

So, here we go:
Labels:
6e,
99 Problems,
Community,
FAQ,
Rules
Thursday, 26 July 2012
[NOVA FAQ] - Dear Mike...(99 Problems Continues...)
Posted by
TheKing Elessar
at
14:04

Labels:
6e,
99 Problems,
FAQ,
Rules
Monday, 9 July 2012
99 Problems Cos This Sixth Ain't Fun: Double FoC, Part One
Posted by
TheKing Elessar
at
14:33
This is complete and utter nonsense.
Labels:
6e,
99 Problems,
FoC,
It's Like a Carcrash,
Rants,
Rules,
Thoughts
Friday, 6 July 2012
These Things Are Important
Posted by
TheKing Elessar
at
15:26
Corwin said - "Are you serious? It's obvious the new rules are supposed to replace the second and third paragraphs, not sentences. You seem to spend an unhealthy amount of time rules-lawyering and RAW-exploiting lately. Nothing good will come out of it."
I, honestly, was at a bit of a loss when I read this.
Labels:
6e,
99 Problems,
Rants,
Thoughts
Wednesday, 4 July 2012
99 Problems Cos This 6th Ain't Fun: Multiple Modifiers
Posted by
TheKing Elessar
at
15:32
For the first time I can remember, GW have set out a clear, and easy to follow process for resolving multiple modifier in the rules, instead of having to FAQ individual weapon interactions (Gabriel Seth's Blood Reaver and Furious Charge, for instance.)
In of itself, this is a good thing.
Labels:
6e,
99 Problems,
Eldar,
Rules
Monday, 2 July 2012
I Got 99 Problems Cos This Sixth Ain't Fun: Hull Points, Part One.
Posted by
TheKing Elessar
at
18:32
Hull Points, Part One:
Here's the thing. GW have had a significant amount of time to produce this book, and from the artwork, it's clear which part is most important in their eyes as a use of that time.
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